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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
547
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Posted - 2013.02.11 15:15:00 -
[1] - Quote
baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice.
I don't know about you but my clone cost after 1.2 hits is going to skyrocket. Flying something under BC size will not be an option, even BC size ships my clone will cost almost as much (if not the same), if I want somehow to have fun flying smaller stuff or just because I have to and loose pod without implants it's a couple hours ratting like a window licker just to pay for the pod. (already reduced login time because unlike many against this change having a family and a job it's my main concern)
This is completely unfun and only prevents me from login said character if there's no BS fleet going on, the second one being capital/JF pilots guess what...hello high sec.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
549
|
Posted - 2013.02.11 19:22:00 -
[2] - Quote
Corey Fumimasa wrote:Why didn't you guys stop training if clone costs were becoming prohibitive?
Train an alt designed to fly frigs if that's what you want to do. I don't know what is more disheartening; the fact that you guys are asking for Eve to make up for your fail character build or the possibility that they will concede to your demands.
Woohoo lets all go ride the rides in Eve land!
You have a very short vision of what gaming and fun is and would like Eve to be what it was back in your stone age 2003.
Flash news: it's not and you'll have to get over it sooner than later.
Penalizing players for progression is bad, brings nothing fun or smart decisions, it's poor gaming design and completely opposed to what fun is meant to be when you dare to log in to Eve online servers and dedicate time/money to it.
It's rather with guys like me capable to see this is wrong and tell it out loud with no complex to simple minded players that this game evolves, simple minded sheep product buyers are always happy with whatever amount of crap they get thrown at their face and still have the boldness to say "thank you good sir", they should ask a private server beta version of Eve.
This clone cost stupid thing has to go away for the overall good of this game, by adjusting market/trading fees it would get more isk out of the game than any amount of high SP characters that don't play or avoid taking all risk. You might and will not like my opinion, it's your right, but seems there are more players not liking the current status than the other way around, will you get over it ?
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
554
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Posted - 2013.02.12 11:26:00 -
[3] - Quote
Corey Fumimasa wrote:Ankles McGlashan wrote:Corey Fumimasa wrote:No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler. Or less tedious. And by golly eve needs to do it self every favour it can on that front. tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way.
Jesus Christ, I'm not sure you're human or that you really exist...
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
554
|
Posted - 2013.02.12 11:30:00 -
[4] - Quote
Mara Rinn wrote:We produce biomass through PI, we collect corpses through space combat. Why not add in the ability to produce multitudinous clones through PI or space manufacturing, with the ability to determine a "clone level" (i.e.: longer baking time for better quality brains), and leave it up to the players to decide how much the resource is worth?
Now this would be the very best choice for CCP, leave players and market decide with same BPC seeding than it's already done with ASB/RAH BPC's (make those drop only in null)
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
555
|
Posted - 2013.02.12 12:26:00 -
[5] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.
You could, this would be one of the drawbacks: you should have to transport it (cargo) or move it (as currently), as per SD up to you to decide it like now.
Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
559
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Posted - 2013.02.12 15:13:00 -
[6] - Quote
Corey Fumimasa wrote:Sergeant Acht Scultz wrote: Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.
You might be defending your business of toons selling I don't know and actually don't care.
This clones mechanic is bad, Marlona Sky explained it quite well even if I disagree with some points from his explanation. You clearly disagree with anyone for illogical reasons and perpetuate strawman arguments.
The point is, this is known by CCP and for us who do care about, have the feeling that finally the stupidity (in our opinion) of penalizing characters for training skills and force them to train alts, is about to change.
I see no further reason to keep hammering strawman arguments like "train an alt" or "buy an alt" or "buy plex", it does not support in any shape or form your ideal of Eve. Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
Now I can understand some important change like this doesn't hit someone loosing occasionally a pod here and there, therefore can't understand the impact for "the others" who do loose a lot of pods on a month, week or even daily basis.
The point of this discussion is not about having the choice to train an alt but to to have fun with acceptable risk/loss the character you spend so many years dedicating money to upgrade it.
Not everything about Eve has to be negative for the silly sake of it.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
559
|
Posted - 2013.02.12 15:15:00 -
[7] - Quote
Corey Fumimasa wrote:Zilero wrote:Now Goons are the ones with the expensive clones....  Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day. I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting.
Once again you're jumping on someone comment and state silly things. 
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
560
|
Posted - 2013.02.12 15:23:00 -
[8] - Quote
Corey Fumimasa wrote:Sergeant Acht Scultz wrote: Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
So now "Eve is Dying! We need to make clones cheaper." Go on tell me more.
Reading you it's already a funny experience I don't need to make jokes about, you're doing it yourself at each of your posts.
But was entertaining 
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